Snooziverse

Problem

Well, my problem was that I was nearing the end of a large and arduous project. At a point in the project when I felt like I needed to re-stimulate other parts of my brain, I had seen a map for the Snooziverse¹ that was drawn a few years ago and immediately wanted to turn it into an interactive, in-app experience. In the margins of my time, I wanted to create an immersive and engaging way for paying and non-paying members to discover award-winning content that helps them fall asleep and stay asleep.

Hypothesis

If we create an engaging and novel experience surrounding a leading Headspace content modality and make a respectable portion of it available to free members, we can reach new audiences and unlock new streams of revenue.

Additionally, if I enjoy designing an experience, our members will enjoy interacting with it.

contributions

Product Design

Interactions

Creative Direction

Strategy

Company

Headspace

Year

2025

Snooziverse

Problem

Well, my problem was that I was nearing the end of a large and arduous project. At a point in the project when I felt like I needed to re-stimulate other parts of my brain, I had seen a map for the Snooziverse¹ that was drawn a few years ago and immediately wanted to turn it into an interactive, in-app experience. In the margins of my time, I wanted to create an immersive and engaging way for paying and non-paying members to discover award-winning content that helps them fall asleep and stay asleep.

Hypothesis

If we create an engaging and novel experience surrounding a leading Headspace content modality and make a respectable portion of it available to free members, we can reach new audiences and unlock new streams of revenue.

Additionally, if I enjoy designing an experience, our members will enjoy interacting with it.

contributions

Product Design

Interactions

Creative Direction

Strategy

Company

Headspace

Year

2025

Snooziverse

Problem

Well, my problem was that I was nearing the end of a large and arduous project. At a point in the project when I felt like I needed to re-stimulate other parts of my brain, I had seen a map for the Snooziverse¹ that was drawn a few years ago and immediately wanted to turn it into an interactive, in-app experience. In the margins of my time, I wanted to create an immersive and engaging way for paying and non-paying members to discover award-winning content that helps them fall asleep and stay asleep.

Hypothesis

If we create an engaging and novel experience surrounding a leading Headspace content modality and make a respectable portion of it available to free members, we can reach new audiences and unlock new streams of revenue.

Additionally, if I enjoy designing an experience, our members will enjoy interacting with it.

contributions

Product Design

Interactions

Creative Direction

Strategy

Company

Headspace

Year

2025

Note

¹ The Snooziverse refers to a cohesive narrative that interconnects the various characters, themes, and locations in Headspace’s growing library of sleepcasts. I worked with one of our illustrators to augment the map in a way that better lends itself to an interactive setting.

Design Contributors

Ryan Cox (map illustration)

Note

¹ The Snooziverse refers to a cohesive narrative that interconnects the various characters, themes, and locations in Headspace’s growing library of sleepcasts. I worked with one of our illustrators to augment the map in a way that better lends itself to an interactive setting.

Design Contributors

Ryan Cox (map illustration)

Note

¹ The Snooziverse refers to a cohesive narrative that interconnects the various characters, themes, and locations in Headspace’s growing library of sleepcasts. I worked with one of our illustrators to augment the map in a way that better lends itself to an interactive setting.

Design Contributors

Ryan Cox (map illustration)